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POKER - main variantsFIVE CARD DRAW | SEVEN CARD STUD | TEXAS HOLD 'EMFive-card drawFive-card draw is often the first poker variant learned by most players, and is very common in home games although it is now rare in casino and tournament play. The lowball variations make more interesting games and are more commonly played in casinos. Two to eight players can play. The descriptions below assume that you are familiar with the general game play of poker, and with hand values. They also make no assumptions about what betting structure is used. In casino play, it is common to use blinds; the first betting round thus begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left. In home games, it is typical to use an ante; the first betting round begins with the player to the dealer's left, and the second round begins with the player who opened the first round. Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck stub is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players. The first "before the draw" betting round occurs at this point, starting with the player to the dealer's left (or to the left of the big blind if blinds are used). If more than one player remains after the first round, the "draw" phase begins. Each player specifies how many of his cards he wishes to replace, and discards that many from his hand. The deck stub is retrieved, and after a burn card is dealt, (a playing card dealt from the top of a deck, and discarded ("burned"), unused by the players.In poker, the top card of the deck stub is burned at the beginning of each betting round, so that players who might have been able to read markings on that card during the previous round cannot take advantage of that information) each player in turn beginning at the dealer's left is dealt from the stub the same number of cards he discarded, so that each player again has five cards. It is important that each player discards the cards he wishes to replace before he takes any replacements, and that he take the same number of replacements as he discarded. A second "after the draw" betting round occurs after the draw phase, beginning with the player to the dealers left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown if more than one player remains, in which the player with the best hand wins the pot. A common "house rule" in some places is that a player may not replace more than three cards, unless he draws four cards while keeping an ace (or wild card). This rule is only needed for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck stub. In more serious games such as those played in casinos it is unnecessary and generally not used. A rule that is used by many casinos is that a player is not allowed to draw five consecutive cards from the deck stub. In this case, if a player wishes to replace all five of his cards, he is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give him his fifth replacement (if no later player drew, it is necessary to deal a burn card first). Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck stub is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck stub, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players' discards (but not the player's own discards!), and finally deals two more replacements to the last player. Sample deal The sample deal below assumes that a game is being played by four players: Alice, who is dealing in the examples; Bob, who is sitting to her left; Carol to his left; and David to Carol's left. All four players ante $.25. Alice deals five cards to each player and places the deck stub aside. Bob opens the betting round by betting $1. Carol folds, David calls, and Alice calls, closing the betting round. Bob now declares that he wishes to replace three of his cards, so he removes those three cards from his hand and discards them. Alice retrieves the deck stub, deals a burn card, then deals three cards directly to Bob, who puts them in his hand. David discards one card, and Alice deals one card to him from the deck stub. Alice now discards three of her own cards, and replaces them with three from the top of the deck stub (Note: in a player-dealt casino game there is often a rule that the dealer must discard before picking up the deck stub, but this is a home game so we won't worry about such details). Now a second betting round begins. Bob checks, David bets $3, Alice calls, and Bob folds, ending the second betting round. David shows a flush, and Alice shows twopair, so David takes the pot. Seven-card stud is a poker variant. Until the recent increase in popularity of Texas hold 'em, seven-card stud was the most popular poker variant in home games across the United States, and in casinos in the eastern part of the country. Seven-card stud is also played in western American casinos, but Texas hold 'em is far more popular there. Two to eight players can play. The descriptions below assume that you are familiar with the general game play of poker, and with hand values. They also make no assumptions about what poker betting structure is used. In casino play, it is common to use a small ante and bring-in. In home games, it is typical to use an ante only. Play proceeds as follows ("player" refers only to those who have not folded and are still in the game), with betting rounds in-between. Betting is clockwise, the player with the highest poker hand showing starts (ie 2-2 beats K-Q).
Mnemonic: Two down, four up, one down. The game begins with each player being dealt two cards face down and one card face up. If played with a bring-in, the player with the lowest-ranking upcard pays the bring-in, and betting proceeds after that in normal clockwise order. The bring-in is considered an open, so the next player in turn may not check. If two players have equally ranked low cards, suit may be used to break the tie and assign the bring-in (see high card by suit). If there is no bring-in, then the first betting round begins with the player showing the highest-ranking upcard, who may check. In this case, suit should not be used to break ties. If two players have the same high upcard, the one first in clockwise rotation from the dealer acts first. After the first betting round, another upcard is dealt to each player (after a burn card, and starting at the dealer's left as will all subsequent rounds), followed by a second betting round beginning with the player whose upcards make the best poker hand. Since fewer than five cards are face up, this means no straights, flushes, or full houses will count for this purpose. On this and all subsequent betting rounds, the player whose face-up cards make the best poker hand will act first, and may check or bet up to the game's limit. The second round is followed by a third upcard and betting round, a fourth upcard and betting round, and finally a downcard, a fifth betting round, and showdown if necessary. Seven-card stud can be summarized therefore as "two down, four up, one down". Upon showdown, each player makes the best five-card poker hand he can out of the seven cards he was dealt. You may note that seven cards to eight players plus four burn cards makes 60 cards, and there are only 52 in the deck. In most games this is not a problem because several players will have folded in early betting rounds. But there are certainly low-stakes home games where few if any players fold. If this is the case in your game, you may want to limit the game to seven players. If the deck does become exhausted during play, previously-dealt burn cards can be used when only a few cards are needed to complete the deal. If even those are not sufficient, then on the final round instead of dealing a downcard to each player, a single community card is dealt to the center of the table, and is shared by everyone (that is, each player treats it as his seventh card). Under no circumstances can any discarded card from a folded hand be "recycled" for later use. Unlike draw poker, where no cards are ever seen before showdown, stud poker players use the information they get from face-up cards to make strategic decisions, and so a player who sees a certain card folded is entitled to make decisions knowing that the card will never appear in another opponent's hand. The sample deal below assumes that a game is being played by four players: Alice, who is dealing in the examples; Bob, who is sitting to her left; Carol to his left; and David to Carol's left. All players ante $.25. Alice deals each player two downcards and one upcard, beginning with Bob and ending with herself. Bob is dealt the 4♠, Carol the K♦ , David the 4♦, and Alice the 9♣. Because they are playing with a $1 bring-in, David is required to start the betting with a $1 bring-in (his 4♦ is lower than Bob's 4♠ by suit). He had the option to open the betting for more, but he chose to bet only the required $1. The bring-in sets the current bet amount to $1, so Alice cannot check. She decides to call. Bob folds, indicating this by turning his upcard face down and discarding his cards. Carol raises to $3. David folds, and Alice calls. Alice now deals a second face-up card to each remaining player: Carol is dealt the J ♣, and Alice the K♥. Alice's two upcards make a poker hand of no pair, K-9-high, and Carol has K-J-high, so it is Carol's turn to bet. She checks, as does Alice, ending the betting round. Another face up card is dealt: Carol gets the T♥, (T = 10) and Alice gets the K♣. Alice now has a pair of kings showing, and Carol still has no pair, so Alice bets first. She bets $5, and Carol calls. On the next round, Carol receives the T♦, making her upcards K-J-T-T. Alice receives the 3♠. Alice's upcards are 9-K-K-3; the pair of kings is still higher than Carol's pair of tens, so she bets $5 and Carol calls. Each player now receives a downcard. It is still Alice's turn to bet because the downcard did not change either hand. She checks, Carol bets $10, and Alice calls. That closes the last betting round, and both players remain, so there is a showdown. Alice shows her cards: 9 ♥ 5♦ 9♣ K ♥ K♣ 3♠ 5♠. The best five-card poker hand she can play is K-K-9-9-5, making two pair, kings and nines. Carol shows Q♠ 2♥ K♦ J? T♥ T♦ A♦ . She can play A-K-Q-J-T, making an ace-high straight, and so Carol wins the pot. Texas Hold 'emTexas hold 'em (or simply hold 'em or holdem) is the most popular of the community card poker games as of 2005. It is the most popular poker variant played in casinos in the western United States, and its no-limit form is used in the main event of the World Series of Poker (abbreviated WSOP), as seen on ESPN, widely recognized as the world championship of the game. Although it can theoretically be played by up to 22 players (or 23 if burn cards are not used), it is generally played with between 2 and 10 people. It is one of the most positional of all poker variants, since the order of betting is fixed throughout all betting rounds. Holdem is commonly played in the rest of the world as well, but seven-card stud, Omaha hold 'em and other games may be more popular in some places.
The descriptions below assume a familiarity with the general game play of poker, and with poker hands. For a general introduction to these topics, see Poker, and Poker hand. Play begins with each player being dealt two cards face down. These cards are the player's hole cards. These are the only cards each player will receive individually, and they will only (possibly) be revealed at the showdown, making Texas holdem a closed poker game. The hand begins with a "pre-flop" betting round, beginning with the player to the left of the big blind (or the player to the left of the dealer, if no blinds are used) and continuing clockwise. After the pre-flop betting round, the dealer deals a burn card, followed by three face-up community cards called the flop. The flop is followed by a second betting round. This and all subsequent betting rounds begin with the player to the dealer's left and continue clockwise. After the flop betting round ends, another card is burned, and a single community card called the turn (or fourth street) is dealt, followed by a third betting round. A final burn card is followed by a single community card called the river (or fifth street), followed by a fourth betting round and the showdown, if necessary. In casino play, it is common to use a fixed limit and two blinds. The limit for the first two rounds of betting is called a small bet, while the limit for the third and fourth betting rounds is called a big bet and is generally double the small bet. The small blind is usually equal to half of a small bet, and the big blind is equal to a full small bet. (In some cases, the small blind is some other fraction of a small bet, e.g. $10 is a common small blind when the small bet is $15; this occurs mainly in brick and mortar rooms where higher-denomination chips are used. The double-blind structure described above is relatively recent; until the 1980s, a single-blind structure was most common.) Occasionally, the fourth bet is larger still (a big river bet), and the big blind is sometimes less than the small bet, in which case it is treated the same way a sub-minimum bring-in is treated in stud poker. Antes may be used instead of, or in addition to, blinds; this is especially true in tournament play. The game also plays very well at the no-limit level, and many tournaments (including the above mentioned World Series championship event) are played with this structure. In no-limit hold 'em, any player may wager all of the chips that he has on the table at any time. This is known as an "all-in" wager. If another player still in the hand wants to call the all-in bet, but doesn't have enough chips on the table to match the bet, he may call for the amount of chips he has in front of him. The original bettor then takes back the part of his bet that exceeds the amount of the call, unless there is another player also in the hand who calls the bet, in which case a side pot is created between those two players for the amount in excess of that matched by the caller with the fewer chips. If a player bets and all other players fold, then the remaining player is awarded the pot and is not required to show his hole cards. If two or more players remain after the final betting round, a showdown occurs. On the showdown, each player plays the best five-card hand he can make from the seven cards comprising his two hole cards and the board (the five community cards). A player may use both of his own two hole cards, only one, or none at all, to form his final five-card hand. If the five community cards form the player's best hand, then the player is said to be playing the board. If the best hand is shared by more than one player (e.g. if no player is able to beat the board), then the pot is split equally amongst all remaining players. However, it is common for players to have closely-valued, but not identically ranked hands. In particular, kickers are often needed to break ties. Nevertheless, one must be careful in determining the best hand, because often the board nullifies kickers. (See the second example below.) Straights often split the pot, and multiple flushes may occur. In the case of flushes, the flush is awarded to the player with the highest flush card which completes a flush and beats the board's flush cards. If there is a flush on board, (i.e. if all the board cards are the same suit), then under cards in that suit do not play, and if no one has a card in the flush suit beating the board, then the pot is split. The sole exception to this rule is the case of a straight-flush. The best possible hand given the five community cards is referred to as the nuts. The lowest possible nuts is three queens (this occurs with, for example, 2 3 7 8 Q on the board, with no more than two cards of any one suit). Here's a sample showdown:
Each player plays the best 5 card hand they can make with the 7 cards available. They have:
In this case, Ted's full house is the best hand. Here's a sample deal involving our four players. The players' individual hands will not be revealed until the showdown, to give a better sense of what happens during play: Compulsory bets: Alice is the dealer. Bob, to Alice's left, posts a small blind of $1, and Carol posts a big blind of $2. Pre-flop: Alice deals two hole cards face down to each player, beginning with Bob and ending with herself. Ted must act first because he is the first player after the big blind. He cannot check, since the $2 big blind plays as a bet, so he folds. Alice calls the $2. Bob adds an additional $1 to his $1 small blind to call the $2 total. Carol's blind is "live", so she has the option to raise here, but she checks instead, ending the first betting round. Flop: Alice now burns a card and deals the flop of three face-up community cards, 9♣ K♣ 3♥. On this round, as on all subsequent rounds, the player on the dealer's left begins the betting. In this case it is Bob, who checks. Carol opens for $2, Ted has already folded and Alice raises another $2, making the total bet now facing Bob $4. He calls (puts in $4, $2 to match Carol's initial bet and $2 to match Alice's raise). Carol calls as well, putting in her $2. Turn: Alice now burns and deals the turn card face up. It is the 5♠. Bob checks, Carol checks, and Alice checks; the turn has been checked around. River: After burning, Alice deals the final river card, the 9♦ , making the final board 9♣ K♣ 3♥ 5♠ 9♦ . Bob bets $4, Carol calls, and Alice folds (Alice's holding was A♣ 7♣; she was hoping the river card would be a club to make her a flush). Showdown: Bob shows his hand of Q♠ 9♥, so the best five-card hand he can make is 9♣ 9♥ 9♦ K♣ Q♠ , for three 9's, with K and Q kickers. Carol shows her cards of K♠ J♥, making her final hand K♠ K♣9♣ 9♦ J♥ for two pair, K's and 9's, with J kicker. Bob wins the showdown and the pot. Here's another situation that illustrates the importance of breaking ties with kickers and card ranks, as well as the use of the five-card rule. After the turn, the board and players' hole cards are as follows (though none of the players know each other's hole cards):
At the moment, Bob is in the lead with a hand of Q♣ Q♠ 8♠ 8♥ K♥, making two pair, Q's and 8's, with K kicker. This just beats Carol's hand of Q♥ Q♣8♠ 8♥ 10♦ by virtue of his kicker. Both Alice and Ted are hoping the final card is a club, which will make them both a flush, but in that case, Ted would have the higher flush and win the showdown. For example, if the final card was the 7♣, Ted's flush would be Q-J-7-4-2, while Alice's would be Q-10-9-7-4. Alice could still win, though, if the final card were the J♦, as that would give her a Q-high straight. On this deal, however, the final card was the A♠, which didn't help either of them. Bob and Carol still each have two pair, but notice what happened: both of them are now entitled to play the final A as their fifth card, making their hands both two pair, Q's and 8's, with A kicker. Bob's K no longer plays, because the A on the board plays as the fifth card in both hands, and a hand is only composed of five cards. They therefore split the pot. Starting hand terminology and notation There are (52 × 51)/2 = 1,326 distinct possible combinations of two hole cards from a standard 52-card deck. However, since suits are only relevant for flushes, many of these hands are indistinguishable from the point of view of pre-flop strategy. In fact, considering suits to be equivalent unless both cards are the same suit, there are precisely 169 distinct possible starting hands in holdem. As an example, although J♥ J♣ and J♦ J♠ are distinct combinations of hole cards, they are indistinguishable as starting hands. Any starting hand comprising two jacks is called pocket jacks and is denoted JJ. Similarly, any starting hand comprised of two aces is called pocket aces and is denoted AA, and any starting hand comprised of two sevens is called pocket sevens and is denoted 77. Each of these starting hands is called a pocket pair. The starting hands which are not pocket pairs fall into two classes – the suited hands and the unsuited hands. An example of a suited hand is 8♠ 7♠. Any starting hand comprised of an 8 and a 7 of the same suit is called 8-7 suited and is denoted 87s, where "s" is an abbreviation for "suited". An example of an unsuited hands is Q♠ 9♦. Any starting hand comprised of a Q and a 9 of different suits is called queen-nine offsuit and is denoted Q9 (or sometimes Q9o, where "o" is an abbreviation for "offsuit"). Remember, an "s" always denoted a suited starting hand, while the absence of an "s" always denotes an offsuit starting hand. In almost all poker writing, the rank of "10" is abbreviated with the letter "T", so that all the ranks can be written with a single character, unless cards are featured pictorially when "10" is often used. Consecutive cards of the same suit are called suited connectors. Many starting hands have colloquial names. A full list would be quite long, but some examples are "American Airlines" or "Pocket Rockets" for AA, "Big Slick" for AK, "Fish Hooks" for JJ, "Dolly Parton" for 95 (a reference to the film "9 to 5") and "Doyle Brunson" for T2 (Brunson won two WSOP bracelets with this hand, which would ordinarily be considered a weak starting hand). Retrieved from "http://en.wikipedia.org/wiki/Poker" All text is available under the terms of the GNU Free Documentation License |
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